This is the Exercise Plan in the form the engine can run. Every field here appears to the learner before the clock starts.
The things about the exercise that can change. Fuel, comms, casualties, time lost, anything the injects need to move. A condition can only test a value listed here.
Written in advance, shown in the After Action Review against what actually happened.
Injects on a clock are marked in navy. Injects that fire on a condition are marked in amber and sit where they could earliest occur.
This is the Main Events and Incidents List. Each inject presents one activity from the library, and what the learner does changes the situation.
Every fault below stops the exercise working as written. The check reads the conditions without running any code.
The exercise runs here exactly as it will for a learner. The score strip below it is the progression the learner sees.
Press Run it at the top of the page, or the button below.
This is the whole exercise as one file. Save it, put it in a project, or paste one in and press Load.
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